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CVG Interview: God of War 3 Part 1

Posted by godofwar3 4/10/09


Stig Asmussen, game director for God of War III, has the challenge of creating the series finale for gaming's angriest protagonist - Kratos.

Only this time it's on the vastly more powerful PS3, so Kratos needs to be even angrier, enemies even bigger and more vicious and the action more brutal and mental than the legendary God of War II. That's a big task, but Asmussen seems confident his team has it sorted.

The PS2 and PSP games in the series all pretty much stuck to a rigid formula. How much can we expect GoWIII's gameplay to change?

Stig Asmussen: Beyond the obvious graphical improvements, we are really pushing the design this time around. Things that we have always wanted to do in the past are now possible on PS3.

The sense of scale in this game will be unprecedented, beginning with our 'Titan' characters. These Titans are truly walking, talking, living, breathing levels. Everything that can be done in a traditional 'static' level can now be achieved on these massive giants. Kratos will be able to solve puzzles, fight enemies and bosses, and negotiate platform challenges while the Titans move across the landscape.

Some of our Titans are almost twice as tall as the Eiffel Tower! To put that into gameplay scale, the Colossus from GOWII could sit comfortably into a Titan's hand.

Scale will also become a factor in terms of the battlefield. Where we used to max out at 10 enemies on screen at once, now we are looking at 30-40. This increase is something we are seeing in a lot of games. However, we noticed that in other games the gameplay doesn't change when you fight more enemies. I feel we have addressed this issue.

to read the rest of the interview click here

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